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503 lines
14 KiB
Groff
503 lines
14 KiB
Groff
'\" t
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.\" Manual page created with latex2man on Thu Aug 5 10:47:33 CEST 2004
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.\" NOTE: This file is generated, DO NOT EDIT.
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.de Vb
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.ft CW
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.nf
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..
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.de Ve
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.ft R
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.fi
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..
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.TH "LIBUNWIND" "3" "05 August 2004" "Programming Library " "Programming Library "
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.SH NAME
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libunwind
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\-\- a (mostly) platform\-independent unwind API
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.PP
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.SH SYNOPSIS
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.PP
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#include <libunwind.h>
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.br
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.PP
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int
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unw_getcontext(unw_context_t *);
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.br
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int
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unw_init_local(unw_cursor_t *,
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unw_context_t *);
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.br
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int
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unw_init_remote(unw_cursor_t *,
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unw_addr_space_t,
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void *);
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.br
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int
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unw_step(unw_cursor_t *);
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.br
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int
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unw_get_reg(unw_cursor_t *,
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unw_regnum_t,
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unw_word_t *);
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.br
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int
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unw_get_fpreg(unw_cursor_t *,
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unw_regnum_t,
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unw_fpreg_t *);
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.br
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int
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unw_set_reg(unw_cursor_t *,
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unw_regnum_t,
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unw_word_t);
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.br
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int
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unw_set_fpreg(unw_cursor_t *,
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unw_regnum_t,
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unw_fpreg_t);
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.br
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int
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unw_resume(unw_cursor_t *);
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.br
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.PP
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unw_addr_space_t
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unw_local_addr_space;
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.br
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unw_addr_space_t
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unw_create_addr_space(unw_accessors_t,
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int);
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.br
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void
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unw_destroy_addr_space(unw_addr_space_t);
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.br
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unw_accessors_t
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unw_get_accessors(unw_addr_space_t);
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.br
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void
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unw_flush_cache(unw_addr_space_t,
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unw_word_t,
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unw_word_t);
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.br
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int
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unw_set_caching_policy(unw_addr_space_t,
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unw_caching_policy_t);
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.br
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.PP
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const char *unw_regname(unw_regnum_t);
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.br
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int
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unw_get_proc_info(unw_cursor_t *,
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unw_proc_info_t *);
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.br
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int
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unw_get_save_loc(unw_cursor_t *,
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int,
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unw_save_loc_t *);
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.br
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int
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unw_is_fpreg(unw_regnum_t);
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.br
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int
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unw_is_signal_frame(unw_cursor_t *);
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.br
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int
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unw_get_proc_name(unw_cursor_t *,
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char *,
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size_t,
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unw_word_t *);
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.br
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.PP
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void
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_U_dyn_register(unw_dyn_info_t *);
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.br
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void
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_U_dyn_cancel(unw_dyn_info_t *);
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.br
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.PP
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.SH LOCAL UNWINDING
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.PP
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Libunwind
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is very easy to use when unwinding a stack from
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within a running program. This is called \fIlocal\fP
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unwinding. Say
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you want to unwind the stack while executing in some function
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F().
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In this function, you would call unw_getcontext()
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to get a snapshot of the CPU registers (machine\-state). Then you
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initialize an \fIunwind cursor\fP
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based on this snapshot. This is
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done with a call to unw_init_local().
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The cursor now points
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to the current frame, that is, the stack frame that corresponds to the
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current activation of function F().
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The unwind cursor can then
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be moved ``up\&'' (towards earlier stack frames) by calling
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unw_step().
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By repeatedly calling this routine, you can
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uncover the entire call\-chain that led to the activation of function
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F().
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A positive return value from unw_step()
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indicates
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that there are more frames in the chain, zero indicates that the end
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of the chain has been reached, and any negative value indicates that
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some sort of error has occurred.
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.PP
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While it is not possible to directly move the unwind cursor in the
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``down\&'' direction (towards newer stack frames), this effect can be
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achieved by making copies of an unwind cursor. For example, a program
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that sometimes has to move ``down\&'' by one stack frame could maintain
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two cursor variables: ``curr\&''
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and ``prev\&''\&.
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The former
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would be used as the current cursor and prev
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would be maintained
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as the ``previous frame\&'' cursor by copying the contents of curr
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to prev
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right before calling unw_step().
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With this
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approach, the program could move one step ``down\&'' simply by copying
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back prev
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to curr
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whenever that is necessary. In the most
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extreme case, a program could maintain a separate cursor for each call
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frame and that way it could move up and down the callframe\-chain at
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will.
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.PP
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Given an unwind cursor, it is possible to read and write the CPU
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registers that were preserved for the current stack frame (as
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identified by the cursor). Libunwind
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provides several routines
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for this purpose: unw_get_reg()
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reads an integer (general)
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register, unw_get_fpreg()
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reads a floating\-point register,
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unw_set_reg()
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writes an integer register, and
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unw_set_fpreg()
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writes a floating\-point register. Note that,
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by definition, only the \fIpreserved\fP
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machine state can be accessed
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during an unwind operation. Normally, this state consists of the
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\fIcallee\-saved\fP
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(``preserved\&'') registers. However, in some
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special circumstances (e.g., in a signal handler trampoline), even the
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\fIcaller\-saved\fP
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(``scratch\&'') registers are preserved in the stack
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frame and, in those cases, libunwind
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will grant access to them
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as well. The exact set of registers that can be accessed via the
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cursor depends, of course, on the platform. However, there are two
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registers that can be read on all platforms: the instruction pointer
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(IP), sometimes also known as the ``program counter\&'', and the stack
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pointer (SP). In libunwind,
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these registers are identified by
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the macros UNW_REG_IP
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and UNW_REG_SP,
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respectively.
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.PP
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Besides just moving the unwind cursor and reading/writing saved
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registers, libunwind
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also provides the ability to resume
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execution at an arbitrary stack frame. As you might guess, this is
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useful for implementing non\-local gotos and the exception handling
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needed by some high\-level languages such as Java. Resuming execution
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with a particular stack frame simply requires calling
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unw_resume()
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and passing the cursor identifying the target
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frame as the only argument.
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.PP
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Normally, libunwind
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supports both local and remote unwinding
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(the latter will be explained in the next section). However, if you
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tell libunwind that your program only needs local unwinding, then a
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special implementation can be selected which may run much faster than
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the generic implementation which supports both kinds of unwinding. To
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select this optimized version, simply define the macro
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UNW_LOCAL_ONLY
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before including the headerfile
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<libunwind.h>\&.
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It is perfectly OK for a single program to
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employ both local\-only and generic unwinding. That is, whether or not
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UNW_LOCAL_ONLY
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is defined is a choice that each source\-file
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(compilation\-unit) can make on its own. Independent of the setting(s)
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of UNW_LOCAL_ONLY,
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you\&'ll always link the same library into
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the program (normally \fB\-l\fPunwind).
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Furthermore, the
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portion of libunwind
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that manages unwind\-info for dynamically
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generated code is not affected by the setting of
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UNW_LOCAL_ONLY\&.
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.PP
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If we put all of the above together, here is how we could use
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libunwind
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to write a function ``show_backtrace()\&''
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which prints a classic stack trace:
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.PP
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.Vb
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#define UNW_LOCAL_ONLY
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#include <libunwind.h>
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void show_backtrace (void) {
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unw_cursor_t cursor; unw_context_t uc;
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unw_word_t ip, sp;
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unw_getcontext(&uc);
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unw_init_local(&cursor, &uc);
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while (unw_step(&cursor) > 0) {
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unw_get_reg(&cursor, UNW_REG_IP, &ip);
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unw_get_reg(&cursor, UNW_REG_SP, &sp);
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printf ("ip = %lx, sp = %lx\\n", (long) ip, (long) sp);
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}
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}
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.Ve
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.PP
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.SH REMOTE UNWINDING
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.PP
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Libunwind
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can also be used to unwind a stack in a ``remote\&''
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process. Here, ``remote\&'' may mean another process on the same
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machine or even a process on a completely different machine from the
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one that is running libunwind\&.
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Remote unwinding is typically
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used by debuggers and instruction\-set simulators, for example.
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.PP
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Before you can unwind a remote process, you need to create a new
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address\-space object for that process. This is achieved with the
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unw_create_addr_space()
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routine. The routine takes two
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arguments: a pointer to a set of \fIaccessor\fP
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routines and an
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integer that specifies the byte\-order of the target process. The
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accessor routines provide libunwind
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with the means to
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communicate with the remote process. In particular, there are
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callbacks to read and write the process\&'s memory, its registers, and
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to access unwind information which may be needed by libunwind\&.
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.PP
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With the address space created, unwinding can be initiated by a call
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to unw_init_remote().
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This routine is very similar to
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unw_init_local(),
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except that it takes an address\-space
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object and an opaque pointer as arguments. The routine uses these
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arguments to fetch the initial machine state. Libunwind
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never
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uses the opaque pointer on its own, but instead just passes it on to
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the accessor (callback) routines. Typically, this pointer is used to
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select, e.g., the thread within a process that is to be unwound.
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.PP
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Once a cursor has been initialized with unw_init_remote(),
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unwinding works exactly like in the local case. That is, you can use
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unw_step()
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to move ``up\&'' in the call\-chain, read and write
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registers, or resume execution at a particular stack frame by calling
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unw_resume\&.
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.PP
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.SH CROSS\-PLATFORM AND MULTI\-PLATFORM UNWINDING
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.PP
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Libunwind
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has been designed to enable unwinding across
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platforms (architectures). Indeed, a single program can use
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libunwind
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to unwind an arbitrary number of target platforms,
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all at the same time!
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.PP
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We call the machine that is running libunwind
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the \fIhost\fP
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and the machine that is running the process being unwound the
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\fItarget\fP\&.
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If the host and the target platform are the same, we
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call it \fInative\fP
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unwinding. If they differ, we call it
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\fIcross\-platform\fP
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unwinding.
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.PP
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The principle behind supporting native, cross\-platform, and
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multi\-platform unwinding is very simple: for native unwinding, a
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program includes <libunwind.h>
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and uses the linker switch
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\fB\-l\fPunwind\&.
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For cross\-platform unwinding, a program
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includes <libunwind\-PLAT\&.h>
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and uses the linker
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switch \fB\-l\fPunwind\-PLAT,
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where PLAT
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is the name
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of the target platform (e.g., ia64
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for IA\-64, hppa\-elf
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for ELF\-based HP PA\-RISC, or x86
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for 80386). Multi\-platform
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unwinding works exactly like cross\-platform unwinding, the only
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limitation is that a single source file (compilation unit) can include
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at most one libunwind
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header file. In other words, the
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platform\-specific support for each supported target needs to be
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isolated in separate source files\-\-\-a limitation that shouldn\&'t be an
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issue in practice.
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.PP
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Note that, by definition, local unwinding is possible only for the
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native case. Attempting to call, e.g., unw_local_init()
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when
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targeting a cross\-platform will result in a link\-time error
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(unresolved references).
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.PP
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.SH THREAD\- AND SIGNAL\-SAFETY
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.PP
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All libunwind
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routines are thread\-safe. What this means is
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that multiple threads may use libunwind
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simulatenously.
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However, any given cursor may be accessed by only one thread at
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any given time.
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.PP
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To ensure thread\-safety, some libunwind
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routines may have to
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use locking. Such routines \fImust not\fP
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be called from signal
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handlers (directly or indirectly) and are therefore \fInot\fP
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signal\-safe. The manual page for each libunwind
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routine
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identifies whether or not it is signal\-safe, but as a general rule,
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any routine that may be needed for \fIlocal\fP
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unwinding is
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signal\-safe (e.g., unw_step()
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for local unwinding is
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signal\-safe). For remote\-unwinding, \fInone\fP
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of the
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libunwind
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routines are guaranteed to be signal\-safe.
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.PP
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.SH UNWINDING THROUGH DYNAMICALLY GENERATED CODE
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.PP
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Libunwind
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provides the routines _U_dyn_register()
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and
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_U_dyn_cancel()
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to register/cancel the information required to
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unwind through code that has been generated at runtime (e.g., by a
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just\-in\-time (JIT) compiler). It is important to register the
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information for \fIall\fP
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dynamically generated code because
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otherwise, a debugger may not be able to function properly or
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high\-level language exception handling may not work as expected.
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.PP
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The interface for registering and canceling dynamic unwind info has
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been designed for maximum efficiency, so as to minimize the
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performance impact on JIT\-compilers. In particular, both routines are
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guaranteed to execute in ``constant time\&'' (O(1)) and the
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data\-structure encapsulating the dynamic unwind info has been designed
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to facilitate sharing, such that similar procedures can share much of
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the underlying information.
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.PP
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For more information on the libunwind
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support for dynamically
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generated code, see libunwind\-dynamic(3)\&.
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.PP
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.SH CACHING OF UNWIND INFO
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.PP
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To speed up execution, libunwind
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may aggressively cache the
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information it needs to perform unwinding. If a process changes
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during its lifetime, this creates a risk of libunwind
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using
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stale data. For example, this would happen if libunwind
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were
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to cache information about a shared library which later on gets
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unloaded (e.g., via \fIdlclose\fP(3)).
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.PP
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To prevent the risk of using stale data, libunwind
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provides two
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facilities: first, it is possible to flush the cached information
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associated with a specific address range in the target process (or the
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entire address space, if desired). This functionality is provided by
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unw_flush_cache().
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The second facility is provided by
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unw_set_caching_policy(),
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which lets a program
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select the exact caching policy in use for a given address\-space
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object. In particular, by selecting the policy
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UNW_CACHE_NONE,
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it is possible to turn off caching
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completely, therefore eliminating the risk of stale data alltogether
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(at the cost of slower execution). By default, caching is enabled for
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local unwinding only.
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.PP
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.SH FILES
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.PP
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.TP
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libunwind.h
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Headerfile to include for native (same
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platform) unwinding.
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.TP
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libunwind\-PLAT\&.h
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Headerfile to include when
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the unwind target runs on platform PLAT\&.
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For example, to unwind
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an IA\-64 program, the header file libunwind\-ia64.h
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should be
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included.
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.TP
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\fB\-l\fPunwind
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Linker\-switch to add when building a
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program that does native (same platform) unwinding.
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.TP
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\fB\-l\fPunwind\-PLAT
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Linker\-switch to add when
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building a program that unwinds a program on platform PLAT\&.
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For example, to (cross\-)unwind an IA\-64 program, the linker switch
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\-lunwind\-ia64
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should be added. Note: multiple such switches
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may need to be specified for programs that can unwind programs on
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multiple platforms.
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.PP
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.SH SEE ALSO
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.PP
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libunwind\-dynamic(3),
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libunwind\-ia64(3),
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libunwind\-ptrace(3),
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libunwind\-setjmp(3),
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unw_create_addr_space(3),
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unw_destroy_addr_space(3),
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unw_flush_cache(3),
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unw_get_accessors(3),
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unw_get_fpreg(3),
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unw_get_proc_info(3),
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unw_get_proc_name(3),
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unw_get_reg(3),
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unw_getcontext(3),
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unw_init_local(3),
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unw_init_remote(3),
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unw_is_fpreg(3),
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unw_is_signal_frame(3),
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unw_regname(3),
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unw_resume(3),
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unw_set_caching_policy(3),
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unw_set_fpreg(3),
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unw_set_reg(3),
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unw_step(3),
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_U_dyn_register(3),
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_U_dyn_cancel(3)
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.PP
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.SH AUTHOR
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.PP
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David Mosberger\-Tang
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.br
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Hewlett\-Packard Labs
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.br
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Palo\-Alto, CA 94304
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.br
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Email: \fBdavidm@hpl.hp.com\fP
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.br
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WWW: \fBhttp://www.hpl.hp.com/research/linux/libunwind/\fP\&.
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.\" NOTE: This file is generated, DO NOT EDIT.
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