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mostang.com!davidm 2003-02-14 06:25:36 +00:00
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/* libunwind - a platform-independent unwind library
Copyright (C) 2003 Hewlett-Packard Co
Contributed by David Mosberger-Tang <davidm@hpl.hp.com>
This file is part of libunwind.
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include "ia64-test-rbs.h"
.common stackmem, NSTACKS*STACK_SIZE, 16
.text
#define SAVED_SP_OFF 0
#define SAVED_RP_OFF 8
#define SAVED_PFS_OFF 16
#define SAVED_RNAT_OFF 24
#define SAVED_BSP_OFF 32
#define SAVED_BSPSTORE_OFF 40
#define FRAME_SIZE 48
#define SPILL(n) \
/* void rbs_spill_#n(long iteration, void (*next_func[])()) */ \
.globl rbs_spill_##n; \
.proc rbs_spill_##n; \
rbs_spill_##n: \
.prologue; \
alloc r18 = ar.pfs, 2, (n)-2, 2, 0;/* read ar.pfs */ \
/* first, calculate address of new stack: */ \
addl r2 = @ltoff(stackmem), gp; \
shladd r8 = in0, 3, in1; /* r8 = &next_func[iteration] */ \
;; \
ld8 r2 = [r2]; /* r2 = &stackmem */ \
ld8 r8 = [r8]; /* r8 = next_func[iteration] */ \
shl r3 = in0, STACK_SIZE_SHIFT; \
;; \
ld8 r9 = [r8], 8;; /* r9 = target's entry-point */ \
ld8 gp = [r8]; /* r22 = target's gp */ \
add r2 = r2, r3; /* r2 = stackmem[iteration] */ \
;; \
mov b6 = r9; \
addl r3 = STACK_SIZE-FRAME_SIZE, r2; /* r3 = &stackframe */ \
;; \
st8 [r3] = sp; \
.vframesp SAVED_SP_OFF+16; \
adds sp = -16, r3; /* switch the memory stack */ \
;; \
adds r3 = (SAVED_RP_OFF - SAVED_SP_OFF), r3; \
mov r16 = rp; \
;; \
.savesp rp, SAVED_RP_OFF+16; \
st8 [r3] = r16, (SAVED_PFS_OFF - SAVED_RP_OFF); \
;; \
.savesp ar.pfs, SAVED_PFS_OFF+16; \
st8 [r3] = r18, (SAVED_BSP_OFF - SAVED_PFS_OFF); \
mov r16 = ar.bsp; \
mov r17 = ar.bspstore; \
mov r18 = ar.rnat; \
;; \
.savesp ar.bsp, SAVED_BSP_OFF+16; \
st8 [r3] = r16, (SAVED_BSPSTORE_OFF - SAVED_BSP_OFF); \
;; \
.savesp ar.bspstore, SAVED_BSPSTORE_OFF+16; \
st8 [r3] = r17, (SAVED_RNAT_OFF - SAVED_BSPSTORE_OFF); \
mov out1 = in1; \
;; \
.savesp ar.rnat, SAVED_RNAT_OFF+16; \
st8 [r3] = r18; \
.body; \
mov ar.bspstore = r2; /* switch the backing store */ \
adds out0 = 1, in0; \
;; \
br.call.sptk.many rp = b6; \
1: /* switch back to stack: */ \
adds r3 = SAVED_SP_OFF+16, sp; \
;; \
ld8 r16 = [r3], (SAVED_RP_OFF-SAVED_SP_OFF);; /* saved sp */ \
ld8 r17 = [r3], (SAVED_PFS_OFF-SAVED_RP_OFF);; /* saved rp */ \
ld8 r18 = [r3], (SAVED_RNAT_OFF-SAVED_PFS_OFF);;/* saved pfs */ \
ld8 r19 = [r3], (SAVED_BSP_OFF-SAVED_RNAT_OFF);;/* saved rnat */ \
ld8 r20 = [r3], (SAVED_BSPSTORE_OFF-SAVED_BSP_OFF);;/* saved bsp */ \
ld8 r21 = [r3];; /* saved bspstore */ \
mov rp = r17; \
mov ar.pfs = r18; \
mov ar.bspstore = r21; /* this also restores ar.bsp */ \
;; \
mov ar.rnat = r19; \
.restore sp; \
mov sp = r16; \
br.ret.sptk.many rp; \
.endp rbs_spill_##n
SPILL(2); SPILL(3)
SPILL(4); SPILL(5); SPILL(6); SPILL(7)
SPILL(8); SPILL(9); SPILL(10); SPILL(11)
SPILL(12); SPILL(13); SPILL(14); SPILL(15)
SPILL(16); SPILL(17); SPILL(18); SPILL(19)
SPILL(20); SPILL(21); SPILL(22); SPILL(23)
SPILL(24); SPILL(25); SPILL(26); SPILL(27)
SPILL(28); SPILL(29); SPILL(30); SPILL(31)
SPILL(32); SPILL(33); SPILL(34); SPILL(35)
SPILL(36); SPILL(37); SPILL(38); SPILL(39)
SPILL(40); SPILL(41); SPILL(42); SPILL(43)
SPILL(44); SPILL(45); SPILL(46); SPILL(47)
SPILL(48); SPILL(49); SPILL(50); SPILL(51)
SPILL(52); SPILL(53); SPILL(54); SPILL(55)
SPILL(56); SPILL(57); SPILL(58); SPILL(59)
SPILL(60); SPILL(61); SPILL(62); SPILL(63)
SPILL(64); SPILL(65); SPILL(66); SPILL(67)
SPILL(68); SPILL(69); SPILL(70); SPILL(71)
SPILL(72); SPILL(73); SPILL(74); SPILL(75)
SPILL(76); SPILL(77); SPILL(78); SPILL(79)
SPILL(80); SPILL(81); SPILL(82); SPILL(83)
SPILL(84); SPILL(85); SPILL(86); SPILL(87)
SPILL(88); SPILL(89); SPILL(90); SPILL(91)
SPILL(92); SPILL(93); SPILL(94)
#define LD_LOC(n) \
ld4 loc##n = [in1], 8;; \
cmp.eq p8, p9 = r0, loc##n;; \
(p9) or loc##n = loc##n, r8; \
(p8) ld4.s loc##n = [r0]
/* void loadup (long iteration, int *values, next_func[]) */
.global loadup
.proc loadup
loadup:
.prologue
.save ar.pfs, r34
alloc loc1 = ar.pfs, 3, 90, 3, 0
.save rp, loc0
mov loc0 = rp
.body
cmp.eq p6, p7 = 1, in0
;;
mov ar.rsc = 0 // put RSE into enforced lazy mode
(p6) mov out1 = in2
(p7) mov out2 = in2
(p6) ld8 r17 = [in2] // get address of function descriptor
(p7) add out0 = -1, in0
(p7) mov out1 = in1
;;
(p6) ld8 r16 = [r17], 8 // load entry point
shl r8 = in0, 32 // store iteration # in top 32 bits
;;
(p6) ld8 r1 = [r17] // load gp
(p6) mov b6 = r16
(p6) mov out0 = 0
;;
LD_LOC( 2); LD_LOC( 3)
LD_LOC( 4); LD_LOC( 5); LD_LOC( 6); LD_LOC( 7)
LD_LOC( 8); LD_LOC( 9); LD_LOC(10); LD_LOC(11)
LD_LOC(12); LD_LOC(13); LD_LOC(14); LD_LOC(15)
LD_LOC(16); LD_LOC(17); LD_LOC(18); LD_LOC(19)
LD_LOC(20); LD_LOC(21); LD_LOC(22); LD_LOC(23)
LD_LOC(24); LD_LOC(25); LD_LOC(26); LD_LOC(27)
LD_LOC(28); LD_LOC(29); LD_LOC(30); LD_LOC(31)
LD_LOC(32); LD_LOC(33); LD_LOC(34); LD_LOC(35)
LD_LOC(36); LD_LOC(37); LD_LOC(38); LD_LOC(39)
LD_LOC(40); LD_LOC(41); LD_LOC(42); LD_LOC(43)
LD_LOC(44); LD_LOC(45); LD_LOC(46); LD_LOC(47)
LD_LOC(48); LD_LOC(49); LD_LOC(50); LD_LOC(51)
LD_LOC(52); LD_LOC(53); LD_LOC(54); LD_LOC(55)
LD_LOC(56); LD_LOC(57); LD_LOC(58); LD_LOC(59)
LD_LOC(60); LD_LOC(61); LD_LOC(62); LD_LOC(63)
LD_LOC(64); LD_LOC(65); LD_LOC(66); LD_LOC(67)
LD_LOC(68); LD_LOC(69); LD_LOC(70); LD_LOC(71)
LD_LOC(72); LD_LOC(73); LD_LOC(74); LD_LOC(75)
LD_LOC(76); LD_LOC(77); LD_LOC(78); LD_LOC(79)
LD_LOC(80); LD_LOC(81); LD_LOC(82); LD_LOC(83)
LD_LOC(84); LD_LOC(85); LD_LOC(86); LD_LOC(87)
LD_LOC(88); LD_LOC(89)
;;
{ .mbb
(p6) br.call.sptk.many rp = b6
(p7) br.call.sptk.many rp = loadup
}
;;
mov rp = loc0
mov ar.pfs = loc1
br.ret.sptk.many rp
.endp loadup

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#include <stdio.h>
#include <stdlib.h>
#define UNW_LOCAL_ONLY
#include <libunwind.h>
#define panic(args...) \
do { fprintf (stderr, args); ++nerrors; return; } while (0)
/* The loadrs field in ar.rsc is 14 bits wide, which limits all ia64
implementations to at most 2048 physical stacked registers
(actually, slightly less than that, because loadrs also counts RNaT
slots). Since we can dirty 95 stacked registers per recursion, we
need to recurse RECURSION_DEPTH times to ensure all physical
stacked registers are in use. */
#define MAX_PHYS_STACKED 2048
#define RECURSION_DEPTH ((MAX_PHYS_STACKED + 94) / 95)
typedef void spill_func_t (long iteration, void (*next_func[])());
extern void loadup (long iteration, int *values, void (*next_func[])());
#define DCL(n) \
extern void rbs_spill_##n (long iteration, void (*next_func[])())
DCL(2); DCL(3); DCL(4); DCL(5); DCL(6); DCL(7);
DCL(8); DCL(9); DCL(10); DCL(11); DCL(12); DCL(13); DCL(14); DCL(15);
DCL(16); DCL(17); DCL(18); DCL(19); DCL(20); DCL(21); DCL(22); DCL(23);
DCL(24); DCL(25); DCL(26); DCL(27); DCL(28); DCL(29); DCL(30); DCL(31);
DCL(32); DCL(33); DCL(34); DCL(35); DCL(36); DCL(37); DCL(38); DCL(39);
DCL(40); DCL(41); DCL(42); DCL(43); DCL(44); DCL(45); DCL(46); DCL(47);
DCL(48); DCL(49); DCL(50); DCL(51); DCL(52); DCL(53); DCL(54); DCL(55);
DCL(56); DCL(57); DCL(58); DCL(59); DCL(60); DCL(61); DCL(62); DCL(63);
DCL(64); DCL(65); DCL(66); DCL(67); DCL(68); DCL(69); DCL(70); DCL(71);
DCL(72); DCL(73); DCL(74); DCL(75); DCL(76); DCL(77); DCL(78); DCL(79);
DCL(80); DCL(81); DCL(82); DCL(83); DCL(84); DCL(85); DCL(86); DCL(87);
DCL(88); DCL(89); DCL(90); DCL(91); DCL(92); DCL(93); DCL(94);
#define SPL(n) rbs_spill_##n
spill_func_t *spill_funcs[] =
{
SPL(2), SPL(3), SPL(4), SPL(5), SPL(6), SPL(7),
SPL(8), SPL(9), SPL(10), SPL(11), SPL(12), SPL(13), SPL(14), SPL(15),
SPL(16), SPL(17), SPL(18), SPL(19), SPL(20), SPL(21), SPL(22), SPL(23),
SPL(24), SPL(25), SPL(26), SPL(27), SPL(28), SPL(29), SPL(30), SPL(31),
SPL(32), SPL(33), SPL(34), SPL(35), SPL(36), SPL(37), SPL(38), SPL(39),
SPL(40), SPL(41), SPL(42), SPL(43), SPL(44), SPL(45), SPL(46), SPL(47),
SPL(48), SPL(49), SPL(50), SPL(51), SPL(52), SPL(53), SPL(54), SPL(55),
SPL(56), SPL(57), SPL(58), SPL(59), SPL(60), SPL(61), SPL(62), SPL(63),
SPL(64), SPL(65), SPL(66), SPL(67), SPL(68), SPL(69), SPL(70), SPL(71),
SPL(72), SPL(73), SPL(74), SPL(75), SPL(76), SPL(77), SPL(78), SPL(79),
SPL(80), SPL(81), SPL(82), SPL(83), SPL(84), SPL(85), SPL(86), SPL(87),
SPL(88), SPL(89), SPL(90), SPL(91), SPL(92), SPL(93), SPL(94)
};
static long nerrors;
static long unwind_count;
static void
unwind_and_resume (long iteration, void (*next_func[])())
{
unw_context_t uc;
unw_cursor_t c;
int i, ret;
printf ("%s: iteration=%ld, next_func=%p\n",
__FUNCTION__, iteration, next_func);
unw_getcontext (&uc);
if ((ret = unw_init_local (&c, &uc)) < 0)
panic ("unw_init_local (ret=%d)", ret);
for (i = 0; i < unwind_count; ++i)
if ((ret = unw_step (&c)) < 0)
panic ("unw_step (ret=%d)", ret);
ret = unw_resume (&c);
panic ("unw_resume() returned (ret=%d)!!\n", ret);
}
int
main (int argc, char **argv)
{
spill_func_t *test1[16];
int i, reg_values[88];
for (i = 0; i < (int) (sizeof (reg_values) / sizeof (reg_values[0])); ++i)
reg_values[i] = random ();
test1[0] = SPL (3);
test1[1] = SPL (10);
test1[2] = SPL (5);
test1[3] = SPL (17);
test1[4] = unwind_and_resume;
unwind_count = 6;
loadup (RECURSION_DEPTH, reg_values, test1);
return 0;
}

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#define NSTACKS 128
#define STACK_SIZE_SHIFT 17
#define STACK_SIZE (1 << STACK_SIZE_SHIFT)