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Use shared `ARRAY_SIZE' in IA64 tests
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2 changed files with 6 additions and 8 deletions
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@ -31,6 +31,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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#include <string.h>
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#include <libunwind.h>
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#include "compiler.h"
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#ifdef HAVE_SYS_UC_ACCESS_H
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# include <sys/uc_access.h>
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@ -38,8 +39,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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#include "tdep-ia64/rse.h"
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#define ARRAY_SIZE(a) ((int) (sizeof (a) / sizeof ((a)[0])))
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#define NUM_RUNS 1024
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//#define NUM_RUNS 1
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#define MAX_CHECKS 1024
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@ -588,9 +587,9 @@ run_check (int test)
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{
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if (test == 1)
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/* Make first test once go through each test... */
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index = i % ARRAY_SIZE (all_funcs);
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index = i % (int) ARRAY_SIZE (all_funcs);
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else
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index = random () % ARRAY_SIZE (all_funcs);
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index = random () % (int) ARRAY_SIZE (all_funcs);
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funcs[i] = all_funcs[index].func;
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checks[i] = all_funcs[index].check;
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}
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@ -32,14 +32,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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#include <stdlib.h>
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#include <libunwind.h>
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#include "compiler.h"
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#include "ia64-test-rbs.h"
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#define panic(args...) \
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do { fprintf (stderr, args); ++nerrors; return -9999; } while (0)
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#define ARRAY_SIZE(a) ((int) (sizeof (a) / sizeof ((a)[0])))
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/* The loadrs field in ar.rsc is 14 bits wide, which limits all ia64
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implementations to at most 2048 physical stacked registers
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(actually, slightly less than that, because loadrs also counts RNaT
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@ -138,7 +137,7 @@ run_check (int test)
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/* First, generate a set of 88 random values which loadup() will load
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into loc2-loc89 (r37-r124). */
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for (i = 0; i < ARRAY_SIZE (reg_values); ++i)
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for (i = 0; i < (int) ARRAY_SIZE (reg_values); ++i)
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{
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reg_values[i] = random ();
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/* Generate NaTs with a reasonably probability (1/16th): */
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@ -150,7 +149,7 @@ run_check (int test)
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nfuncs = 0;
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do
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{
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n = random () % ARRAY_SIZE (spill_funcs);
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n = random () % (int) ARRAY_SIZE (spill_funcs);
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func[nfuncs++] = spill_funcs[n];
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nspills += 2 + n;
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}
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