#include "Mesh.hpp" Mesh::Mesh() { } size_t Mesh::add_vertice(const Point& pt) { vertices.push_back(pt); return vertices.size() - 1; } void Mesh::add_face(const Face& face) { faces.push_back(face); } void Mesh::add_face(size_t f1, size_t f2, size_t f3) { add_face(Face(f1, f2, f3)); } const std::vector& Mesh::get_vertices() const { return vertices; } const std::vector& Mesh::get_faces() const { return faces; }