/** The most basic renderer — a stupid glut application */ #pragma once #include "../Mesh.hpp" #include class GlutRender { public: static GlutRender& get_instance(); GlutRender(GlutRender const&) = delete; void operator=(GlutRender const&) = delete; void init(int* argc, char** argv, int wid, int hei, const char* win_name); void cleanup(); void add_mesh(Mesh* mesh); void remove_mesh(Mesh* mesh); void run(); private: //meth GlutRender(); protected: void reshape(int wid, int hei); void display(); static void reshape_handle(int wid, int hei); static void display_handle(); private: std::set meshes; };