#include "Mesh.hpp" Mesh::Mesh() : center(Point(.0, .0, .0)) { } size_t Mesh::add_vertice(const Point& pt) { vertices.push_back(pt); return vertices.size() - 1; } void Mesh::add_face(const Face& face) { faces.push_back(face); } void Mesh::add_face(size_t f1, size_t f2, size_t f3) { add_face(Face(f1, f2, f3)); } const Point& Mesh::get_center() const { return center; } void Mesh::set_center(const Point& pt) { center = pt; } void Mesh::translate(const Point& tr) { center += tr; } void Mesh::normalize_center(bool keep_position) { Point bary(0., 0., 0.); for(const Point& vert: vertices) bary += vert; bary = (1. / ((double)vertices.size())) * bary; for(Point& vert: vertices) vert -= bary; if(keep_position) translate(bary); else set_center(Point(0, 0, 0)); } const std::vector& Mesh::get_vertices() const { return vertices; } const std::vector& Mesh::get_faces() const { return faces; }