#include "MarchingCubes.hpp" MarchingCubes::MarchingCubes( const ImplicitSurface& surface, const Cuboid& box, double resolution): surface(surface), box(box), resolution(resolution) {} void MarchingCubes::add_hint(const Cuboid& hint) { hints.push_back(hint); } Mesh MarchingCubes::operator()() { Mesh output; for(double x = box.low(0); x < box.high(0) + resolution; x += resolution) { for(double y = box.low(1); y < box.high(1) + resolution; y += resolution) { for(double z = box.low(2); z < box.high(2) + resolution; z += resolution) { //TODO apply marching cube indeed } } } return output; }