/** An entry-point file using render/GlutRender as a renderer * As of now, mostly for testing purposes. **/ #include "render/GlutRender.hpp" #include "util/ObjParser.hpp" #include "Mesh.hpp" int main(int argc, char** argv) { GlutRender& render = GlutRender::get_instance(); render.init(&argc, argv, 640, 480, "Bouncing stuff"); Mesh cube = ObjParser("mesh/cube.obj").parse(); cube.translate(Point(2.5, -1, 0.)); render.add_mesh(&cube); Mesh tet = ObjParser("mesh/tet.obj").parse(); tet.translate(Point(-2.5, 0.5, 0.)); render.add_mesh(&tet); render.run(); return 0; }