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No commits in common. "master" and "better_bouncing" have entirely different histories.
master
...
better_bou
14 changed files with 39 additions and 450 deletions
11
Ball.cpp
11
Ball.cpp
|
@ -63,18 +63,12 @@ void Ball::_compute_U_n() {
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}
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void Ball::_compute_v_x(Point normal) {
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double factor = 0;
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if (normal.x + normal.z != 0) {
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factor = normal.x / (4*(normal.x + normal.z));
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}
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double factor = normal.x / (4*(normal.x + normal.z));
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v_x *= (0.5 + factor);
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}
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void Ball::_compute_v_z(Point normal) {
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double factor = 0;
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if (normal.x + normal.z != 0) {
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factor = normal.z / (4*(normal.x + normal.z));
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}
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double factor = normal.z / (4*(normal.x + normal.z));
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v_z *= (0.5 + factor);
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}
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@ -88,6 +82,7 @@ void Ball::_compute_parameters() {
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_compute_v_x(normal);
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_compute_v_z(normal);
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min_height = fmin(radius, min_height + 0.2 * (radius - min_height));
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std::cout << "U:" << U << "\n";
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}
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void Ball::update_pos(double dt) {
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@ -1,45 +0,0 @@
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#include "GroundFlatMesh.hpp"
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#include <vector>
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const int GroundFlatMesh::MIN_I = -40;
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const int GroundFlatMesh::MAX_I = 100;
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const int GroundFlatMesh::MIN_J = -40;
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const int GroundFlatMesh::MAX_J = 100;
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GroundFlatMesh::GroundFlatMesh(const Point& center, double decay_speed)
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: center(center), decay_speed(decay_speed)
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{
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std::vector<std::vector<size_t> > vertice_at(MAX_I - MIN_I + 1,
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std::vector<size_t>(MAX_J - MIN_J + 1));
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for(int i=MIN_I; i < MAX_I + 1; ++i) {
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for(int j=MIN_J; j < MAX_J + 1; ++j) {
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vertice_at[i - MIN_I][j - MIN_J] =
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output.add_vertice(
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tile_position(i, j),
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Point(0., 1., 0.));
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}
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}
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for(int i=MIN_I; i < MAX_I; ++i) {
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for(int j=MIN_J; j < MAX_J; ++j) {
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output.add_face(Face(
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vertice_at[i - MIN_I][j - MIN_J],
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vertice_at[i - MIN_I][j + 1 - MIN_J],
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vertice_at[i + 1 - MIN_I][j + 1 - MIN_J]));
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output.add_face(Face(
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vertice_at[i - MIN_I][j - MIN_J],
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vertice_at[i + 1 - MIN_I][j + 1 - MIN_J],
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vertice_at[i + 1- MIN_I][j - MIN_J]));
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}
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}
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}
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double GroundFlatMesh::ith_dist(int i) const {
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return ((i < 0) ? -1 : 1) * decay_speed * i * i;
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}
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Point GroundFlatMesh::tile_position(int i, int j) const {
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return Point(ith_dist(i), 0., ith_dist(j));
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}
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@ -1,20 +0,0 @@
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#pragma once
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#include "Mesh.hpp"
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class GroundFlatMesh {
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public:
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GroundFlatMesh(const Point& center, double decay_speed);
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Mesh* get_mesh() { return &output; }
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private: //meth
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double ith_dist(int i) const;
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Point tile_position(int i, int j) const;
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private:
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static const int MIN_I, MAX_I, MIN_J, MAX_J;
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Mesh output;
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const Point& center;
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double decay_speed;
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};
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@ -8,16 +8,11 @@ class ImplicitSurface {
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double operator()(const Point& pt) const;
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Point getCenter() const { return center;}
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const Color& get_color() const { return color; }
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void set_color(const Color& _color) { color = _color; }
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virtual Point location_hint() const = 0;
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/// Compute the normal vector to the isosurface at `pt`
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Point normal_at(const Point& pt) const;
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protected:
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Point center;
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Color color;
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ImplicitSurface(Point _center) : center(_center) {}
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};
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1
Makefile
1
Makefile
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@ -19,7 +19,6 @@ OBJS=Implicit.o \
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MarchingCubes.o \
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_gen/marching_cubes_data.o \
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periodic_updates.o \
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GroundFlatMesh.o \
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tests/TestImplicitSphere.o \
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render/GlutRender.o
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@ -24,8 +24,6 @@ MarchingCubes& MarchingCubes::add_hint(const Point& hint) {
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Mesh MarchingCubes::operator()() {
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Mesh output;
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output.set_color(surface.get_color());
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perf_counter = 0;
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if(hints.empty())
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@ -33,9 +31,7 @@ Mesh MarchingCubes::operator()() {
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else
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with_hints(output);
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#ifdef MC_SHOW_PERF
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fprintf(stderr, "Explored cubes: %ld\n", perf_counter);
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#endif // MC_SHOW_PERF
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printf("Explored cubes: %ld\n", perf_counter);
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output.translate(surface.getCenter());
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4
Mesh.hpp
4
Mesh.hpp
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@ -41,9 +41,6 @@ class Mesh {
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/// Gets the various faces
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const std::vector<Face>& get_faces() const;
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const Color& get_color() const { return color; }
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void set_color(const Color& _color) { color = _color; }
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private: //struct
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struct NormalVect {
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NormalVect(const Point& vect, bool manual=false)
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@ -66,5 +63,4 @@ class Mesh {
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std::vector<std::vector<size_t> > faces_with_vert;
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Point center;
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Color color;
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};
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40
README.md
40
README.md
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@ -1,40 +1,4 @@
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# mpri-graphics-project
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A repository for the MPRI's Computer Graphics and Visualization course project.
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A jelly-like ball bounces around.
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[Course page](https://wikimpri.dptinfo.ens-cachan.fr/doku.php?id=cours:c-2-39)
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[Slides](https://tobast.fr/m2/graphics/jelly.pdf)
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## Compiling
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The basic compilation is achieved by a simple `make`.
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You can add additional compilation flags with `ADD_FLAGS="..." make`.
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The produced binary is `./bounce.bin`
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## Compilation flags
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* `-DDEBUG_DISPLAY_WIREFRAME`: display the wireframe of meshes
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* `-DDEBUG_DISPLAY_NORMAL`: display the computed normal vectors for each
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vertice
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* `-DMC_SHOW_PERF`: display Marching Cubes performance stats
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## Run flags
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* `-perlin`: replace flat ground by perlin noise
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* `-qwerty`, `-azerty`: change the used keymap
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For instance, `./bounce.bin -perlin -qwerty` will use perlin floor and a qwerty
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keymap.
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## In-app commands
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* space: play/pause
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* <, >: slow down/speed up animation
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* 0: reset to default speed
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* w, a, s, d (z, q, s, d in azerty): move camera
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* q, e (a, e in azerty): rotate camera around y axis
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Un repo pour le projet de graphics du MPRI. On va faire rebondir des trucs. Ça
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va être distrayant. On va vraiment s'amuser. Et valider un cours. Peut-être.
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@ -152,20 +152,6 @@ class Cuboid {
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Point lowBound, highBound;
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};
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struct Color {
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Color() : r(0), g(0), b(0) {}
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Color(double r, double g, double b) : r(r), g(g), b(b) {}
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double r, g, b;
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double operator[](int i) const {
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switch(i % 3) {
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case 0: return r;
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case 1: return g;
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case 2: return b;
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}
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return 0; // won't happen
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}
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};
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namespace std {
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template<> struct hash<Face>
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{
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@ -2,66 +2,31 @@
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* bouncing implicit-surface defined sphere.
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**/
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#include <cstring>
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#include "render/GlutRender.hpp"
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#include "Ball.hpp"
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#include "FlatGround.hpp"
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#include "MarchingCubes.hpp"
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#include "GroundFlatMesh.hpp"
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#include "periodic_updates.hpp"
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int main(int argc, char** argv) {
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bool perlin = false;
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for(int pos=1; pos < argc; ++pos) {
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if(strcmp(argv[pos], "-perlin") == 0)
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perlin = true;
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if(strcmp(argv[pos], "-azerty") == 0)
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set_key_mapping(KeyMappings::azerty());
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if(strcmp(argv[pos], "-qwerty") == 0)
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set_key_mapping(KeyMappings::qwerty());
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}
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// Last minute switch, this code is ugly, please close your eyes until
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// stated otherwise.
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PerlinGround perlin_ground;
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FlatGround flat_ground;
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GroundFlatMesh ground_mesh(Point(0., 0., 0.), 0.05);
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Ground* ball_ground = nullptr;
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if(perlin)
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ball_ground = &perlin_ground;
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else
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ball_ground = &flat_ground;
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// You can open your eyes, now.
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PerlinGround* flat = new PerlinGround();
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GlutRender& render = GlutRender::get_instance();
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render.init(&argc, argv, 640, 480, "Bouncing stuff");
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Ball ball(Point(0, 5, 0), ball_ground, 0.55, -.5, -.7, 1, 1);
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ball.get_surface()->set_color(Color(1., 0., 0.));
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Ball ball(Point(0, 5, 0), flat, 0.75, -0.5, -0.7, 1, 1);
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Cuboid bbox = ball.get_surface()->max_bounding_box();
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Cuboid bbox_2(Point(-20, -3, -20), Point(20,3,20));
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Cuboid bbox_2(Point(-2, -1, -2), Point(2,1,2));
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printf("%.2lf %.2lf %.2lf | %.2lf %.2lf %.2lf\n",
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bbox.low(0), bbox.low(1), bbox.low(2),
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bbox.high(0), bbox.high(1), bbox.high(2));
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render.add_surface(ball.get_surface(), bbox);
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if(perlin) {
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perlin_ground.get_surface()->set_color(Color(0.13, 0.82, 0.21));
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render.add_surface(perlin_ground.get_surface(), bbox_2, false, 0.50);
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}
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else {
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ground_mesh.get_mesh()->set_color(Color(0.13, 0.82, 0.21));
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render.add_mesh(ground_mesh.get_mesh());
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}
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//render.follow_implicit_position(ball.get_surface());
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render.add_surface(flat->get_surface(), bbox_2);
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render.set_idle_func(periodic_update);
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render.add_kb_handler(periodic_kb_handler);
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render.add_kb_up_handler(periodic_kb_up_handler);
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init_periodic_static(&ball, &render);
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init_periodic_static(&ball);
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render.run();
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return 0;
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@ -1,66 +1,17 @@
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#include "periodic_updates.hpp"
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#include <ctime>
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#include <cmath>
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#include <chrono>
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#include <GL/glut.h>
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struct Movement {
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Movement() :
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fwd(false),
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bck(false),
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left(false),
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right(false),
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turn_l(false),
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turn_r(false),
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sight_angle(3.14159)
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{}
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bool
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fwd,
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bck,
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left,
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right,
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turn_l,
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turn_r;
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double sight_angle;
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void tick() {
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sight_angle += (turn_l - turn_r) * .05;
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}
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Point movement() {
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Point front_dir = Point(-sin(sight_angle), 0, -cos(sight_angle)),
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left_dir = Point(-cos(sight_angle), 0, sin(sight_angle));
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return (fwd - bck) * front_dir
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+ (left - right) * left_dir;
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}
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Point sight() {
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return Point(-sin(sight_angle), 0., -cos(sight_angle));
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}
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};
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static Ball* _ball = nullptr;
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static std::chrono::time_point<std::chrono::steady_clock>
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_last_time, _init_clocks;
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static bool is_paused = false;
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static double speed_factor = 1.;
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static KeyMappings _keymap = KeyMappings::qwerty();
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static Movement _movement;
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static Point _position(0., 2.5, -10.);
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static GlutRender* _render = nullptr;
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void init_periodic_static(Ball* ball, GlutRender* render) {
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void init_periodic_static(Ball* ball) {
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_last_time = std::chrono::steady_clock::now();
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_init_clocks = std::chrono::steady_clock::now();
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_ball = ball;
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_render = render;
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}
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void set_key_mapping(const KeyMappings& mapping) {
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_keymap = mapping;
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}
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double ellapsed_double(
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|
@ -73,52 +24,8 @@ double ellapsed_double(
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void periodic_update() {
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auto now = std::chrono::steady_clock::now();
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if(!is_paused)
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_ball->update_pos(speed_factor * ellapsed_double(_last_time, now));
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_movement.tick();
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_position += _movement.movement();
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Point look_at = _position + _movement.sight();
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_render->set_camera(_position, look_at);
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_ball->update_pos(ellapsed_double(_last_time, now));
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_last_time = now;
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glutPostRedisplay();
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}
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void mvt_keys_update(bool up, unsigned key) {
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if(key == _keymap.mv_fwd)
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_movement.fwd = !up;
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else if(key == _keymap.mv_bck)
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_movement.bck = !up;
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else if(key == _keymap.mv_left)
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_movement.left = !up;
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else if(key == _keymap.mv_right)
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_movement.right = !up;
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else if(key == _keymap.turn_left)
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_movement.turn_l = !up;
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else if(key == _keymap.turn_right)
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_movement.turn_r = !up;
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}
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void periodic_kb_handler(unsigned char key, int, int) {
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if(key == ' ')
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is_paused = !is_paused;
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else if(key == '<') {
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speed_factor -= .1;
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if(speed_factor <= 0.05)
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speed_factor = .1;
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}
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else if(key == '>') {
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speed_factor += .1;
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}
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else if(key == '0') {
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speed_factor = 1.;
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}
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mvt_keys_update(false, key);
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}
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void periodic_kb_up_handler(unsigned char key, int, int) {
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mvt_keys_update(true, key);
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}
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||||
|
|
|
@ -1,45 +1,6 @@
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|||
#pragma once
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#include "Ball.hpp"
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#include "render/GlutRender.hpp"
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struct KeyMappings {
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static KeyMappings qwerty() {
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return KeyMappings('w', 's', 'a', 'd', 'q', 'e');
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}
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static KeyMappings azerty() {
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return KeyMappings('z', 's', 'q', 'd', 'a', 'e');
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}
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KeyMappings(
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unsigned char mv_fwd,
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unsigned char mv_bck,
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unsigned char mv_left,
|
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unsigned char mv_right,
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unsigned char turn_left,
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unsigned char turn_right)
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:
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mv_fwd(mv_fwd),
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mv_bck(mv_bck),
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mv_left(mv_left),
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mv_right(mv_right),
|
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turn_left(turn_left),
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turn_right(turn_right)
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||||
{}
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||||
|
||||
|
||||
unsigned char
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mv_fwd,
|
||||
mv_bck,
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||||
mv_left,
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||||
mv_right,
|
||||
turn_left,
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||||
turn_right;
|
||||
};
|
||||
|
||||
void init_periodic_static(Ball* ball, GlutRender* render);
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||||
void set_key_mapping(const KeyMappings& mapping);
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void init_periodic_static(Ball* ball);
|
||||
void periodic_update();
|
||||
|
||||
void periodic_kb_handler(unsigned char key, int, int);
|
||||
void periodic_kb_up_handler(unsigned char key, int, int);
|
||||
|
|
|
@ -12,18 +12,7 @@ GlutRender& GlutRender::get_instance() {
|
|||
return instance;
|
||||
}
|
||||
|
||||
Mesh GlutRender::SurfaceDetails::render() const {
|
||||
return MarchingCubes(*surface, box,
|
||||
resolution)
|
||||
.add_hint(surface->location_hint())
|
||||
();
|
||||
}
|
||||
|
||||
GlutRender::GlutRender()
|
||||
: followed_implicit(nullptr),
|
||||
camera_position(0., 2.5, -10.),
|
||||
camera_sight(0, 2.5, 0)
|
||||
{
|
||||
GlutRender::GlutRender() {
|
||||
std::default_random_engine rand_engine(time(NULL));
|
||||
std::uniform_real_distribution<double> distribution;
|
||||
rand_color = std::bind(distribution, rand_engine);
|
||||
|
@ -40,14 +29,12 @@ void GlutRender::init(int* argc, char** argv,
|
|||
// ==== Callbacks ====
|
||||
glutDisplayFunc(display_handle);
|
||||
glutReshapeFunc(reshape_handle);
|
||||
glutKeyboardFunc(kb_evt_handle);
|
||||
glutKeyboardUpFunc(kb_evt_up_handle);
|
||||
|
||||
// ==== Lighting ====
|
||||
GLfloat light0_pos[] = {30., 35., 20., 0.};
|
||||
GLfloat light0_pos[] = {10., 15., 10.};
|
||||
GLfloat light0_ambient[] = {0., 0., 0., 1.};
|
||||
GLfloat light0_diffuse[] = {1., 1., .85, 1.};
|
||||
GLfloat light0_specular[] = {5., 5., .43, 1.};
|
||||
GLfloat light0_diffuse[] = {1., 1., .65, 1.};
|
||||
GLfloat light0_specular[] = {5., 5., .33, 1.};
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, light0_pos);
|
||||
glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient);
|
||||
glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse);
|
||||
|
@ -60,16 +47,15 @@ void GlutRender::init(int* argc, char** argv,
|
|||
glEnable(GL_LIGHT0);
|
||||
glShadeModel(GL_SMOOTH); // Enable smooth shading
|
||||
|
||||
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
|
||||
GLfloat material_specular[] = {1., 1., 1., 1.};
|
||||
GLfloat material_emission[] = {0., 0., 0., 1.};
|
||||
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, material_specular);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, material_emission);
|
||||
glEnable(GL_COLOR_MATERIAL);
|
||||
|
||||
// ==== Misc ====
|
||||
//glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Background color
|
||||
glClearColor(0.15f, 0.08f, 0.5f, 1.0f); // Background color
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Background color
|
||||
glClearDepth(1.0f); // Set background depth to farthest
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
|
@ -87,19 +73,12 @@ void GlutRender::remove_mesh(Mesh* mesh) {
|
|||
meshes.erase(mesh);
|
||||
}
|
||||
|
||||
void GlutRender::add_surface(ImplicitSurface* surf, const Cuboid& box,
|
||||
bool always_render, double resolution)
|
||||
{
|
||||
surfaces.push_back(SurfaceDetails(surf, box, resolution, always_render));
|
||||
void GlutRender::add_surface(ImplicitSurface* surf, const Cuboid& box) {
|
||||
surfaces.insert(SurfaceDetails(surf, box));
|
||||
}
|
||||
|
||||
void GlutRender::remove_surface(ImplicitSurface* surf) {
|
||||
for(auto it=surfaces.begin(); it != surfaces.end(); ++it) {
|
||||
if(*it == SurfaceDetails(surf, Cuboid::empty(), 0.1, true)) {
|
||||
surfaces.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
surfaces.erase(SurfaceDetails(surf, Cuboid::empty()));
|
||||
}
|
||||
|
||||
void GlutRender::run() {
|
||||
|
@ -110,23 +89,6 @@ void GlutRender::set_idle_func(void (*func)(void)) {
|
|||
glutIdleFunc(func);
|
||||
}
|
||||
|
||||
void GlutRender::add_kb_handler(GlutRender::kb_handler_t handler) {
|
||||
kb_handlers.push_back(handler);
|
||||
}
|
||||
|
||||
void GlutRender::add_kb_up_handler(GlutRender::kb_handler_t handler) {
|
||||
kb_up_handlers.push_back(handler);
|
||||
}
|
||||
|
||||
void GlutRender::follow_implicit_position(const ImplicitSurface* surf) {
|
||||
followed_implicit = surf;
|
||||
}
|
||||
|
||||
void GlutRender::set_camera(const Point& location, const Point& sight) {
|
||||
camera_position = location;
|
||||
camera_sight = sight;
|
||||
}
|
||||
|
||||
void GlutRender::reshape(int wid, int hei) {
|
||||
if (hei == 0)
|
||||
hei = 1;
|
||||
|
@ -187,15 +149,8 @@ void GlutRender::display_mesh(Mesh& mesh) const {
|
|||
#endif // DEBUG_DISPLAY_WIREFRAME
|
||||
|
||||
|
||||
const Color& color = mesh.get_color();
|
||||
GLfloat material_specular[] = {
|
||||
(float)color[0],
|
||||
(float)color[1],
|
||||
(float)color[2],
|
||||
1.};
|
||||
glBegin(GL_TRIANGLES);
|
||||
glColor3f(color[0], color[1], color[2]);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, material_specular);
|
||||
glColor3f(1., 1., 1.);
|
||||
for(const Face& face: mesh.get_faces()) {
|
||||
Point p0 = face.pt(0, points) + mesh_center,
|
||||
p1 = face.pt(1, points) + mesh_center,
|
||||
|
@ -217,54 +172,28 @@ void GlutRender::display() {
|
|||
|
||||
// Camera position and orientation
|
||||
glLoadIdentity();
|
||||
|
||||
if(followed_implicit != nullptr) {
|
||||
const Point& look_at = followed_implicit->getCenter();
|
||||
gluLookAt(camera_position.x, camera_position.y, camera_position.z,
|
||||
look_at.x, camera_position.y, look_at.z,
|
||||
//glTranslatef(1., 2., -10.);
|
||||
gluLookAt(0, 2.5, -10,
|
||||
0, 2.5, 0,
|
||||
0, 1, 0);
|
||||
}
|
||||
else {
|
||||
gluLookAt(camera_position.x, camera_position.y, camera_position.z,
|
||||
camera_sight.x, camera_position.y, camera_sight.z,
|
||||
0, 1, 0);
|
||||
}
|
||||
|
||||
for(Mesh* mesh: meshes) {
|
||||
display_mesh(*mesh);
|
||||
}
|
||||
|
||||
for(SurfaceDetails& surface: surfaces) {
|
||||
if(!surface.always_render) {
|
||||
if(surface.prerender == nullptr)
|
||||
surface.self_render();
|
||||
display_mesh(*surface.prerender);
|
||||
}
|
||||
else {
|
||||
Mesh mesh = surface.render();
|
||||
for(const SurfaceDetails& surface: surfaces) {
|
||||
Mesh mesh = MarchingCubes(*surface.surface, surface.box)
|
||||
.add_hint(surface.surface->location_hint())
|
||||
();
|
||||
display_mesh(mesh);
|
||||
}
|
||||
}
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
void GlutRender::on_kb_evt(bool up, unsigned char key, int x, int y) {
|
||||
std::vector<kb_handler_t>& handlers = up? kb_up_handlers : kb_handlers;
|
||||
for(auto& handler: handlers) {
|
||||
handler(key, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
void GlutRender::reshape_handle(int wid, int hei) {
|
||||
get_instance().reshape(wid, hei);
|
||||
}
|
||||
void GlutRender::display_handle() {
|
||||
get_instance().display();
|
||||
}
|
||||
void GlutRender::kb_evt_handle(unsigned char key, int x, int y) {
|
||||
get_instance().on_kb_evt(false, key, x, y);
|
||||
}
|
||||
void GlutRender::kb_evt_up_handle(unsigned char key, int x, int y) {
|
||||
get_instance().on_kb_evt(true, key, x, y);
|
||||
}
|
||||
|
|
|
@ -5,13 +5,9 @@
|
|||
#include "../Mesh.hpp"
|
||||
#include "../Implicit.hpp"
|
||||
#include <set>
|
||||
#include <vector>
|
||||
#include <functional>
|
||||
|
||||
class GlutRender {
|
||||
public:
|
||||
typedef std::function<void(unsigned char, int, int)> kb_handler_t;
|
||||
|
||||
static GlutRender& get_instance();
|
||||
|
||||
GlutRender(GlutRender const&) = delete;
|
||||
|
@ -22,46 +18,22 @@ class GlutRender {
|
|||
void cleanup();
|
||||
void add_mesh(Mesh* mesh);
|
||||
void remove_mesh(Mesh* mesh);
|
||||
void add_surface(ImplicitSurface* surf, const Cuboid& box,
|
||||
bool always_render=true, double resolution=0.1);
|
||||
void add_surface(ImplicitSurface* surf, const Cuboid& box);
|
||||
void remove_surface(ImplicitSurface* surf);
|
||||
void run();
|
||||
|
||||
void set_idle_func(void (*func)(void));
|
||||
|
||||
void add_kb_handler(kb_handler_t handler);
|
||||
void add_kb_up_handler(kb_handler_t handler);
|
||||
|
||||
void follow_implicit_position(const ImplicitSurface* surf);
|
||||
|
||||
void set_camera(const Point& location, const Point& sight);
|
||||
|
||||
private:
|
||||
struct SurfaceDetails {
|
||||
SurfaceDetails(ImplicitSurface* surf, const Cuboid& box,
|
||||
double resolution,
|
||||
bool always_render):
|
||||
surface(surf), box(box), resolution(resolution),
|
||||
always_render(always_render), prerender(nullptr)
|
||||
{}
|
||||
~SurfaceDetails() {
|
||||
if(prerender != nullptr)
|
||||
delete prerender;
|
||||
}
|
||||
SurfaceDetails(ImplicitSurface* surf, const Cuboid& box):
|
||||
surface(surf), box(box) {}
|
||||
|
||||
ImplicitSurface* surface;
|
||||
Cuboid box;
|
||||
double resolution;
|
||||
|
||||
bool always_render;
|
||||
Mesh* prerender;
|
||||
|
||||
bool operator==(const SurfaceDetails& oth) const {
|
||||
return surface == oth.surface;
|
||||
}
|
||||
Mesh render() const;
|
||||
void self_render() {
|
||||
prerender = new Mesh(render());
|
||||
bool operator<(const SurfaceDetails& oth) const {
|
||||
return surface < oth.surface;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -74,24 +46,13 @@ class GlutRender {
|
|||
protected:
|
||||
void reshape(int wid, int hei);
|
||||
void display();
|
||||
void on_kb_evt(bool up, unsigned char key, int x, int y);
|
||||
|
||||
static void reshape_handle(int wid, int hei);
|
||||
static void display_handle();
|
||||
|
||||
static void kb_evt_handle(unsigned char key, int x, int y);
|
||||
static void kb_evt_up_handle(unsigned char key, int x, int y);
|
||||
|
||||
private: //attr
|
||||
std::function<double()> rand_color;
|
||||
|
||||
std::set<Mesh*> meshes;
|
||||
std::vector<SurfaceDetails> surfaces;
|
||||
|
||||
std::vector<kb_handler_t> kb_handlers;
|
||||
std::vector<kb_handler_t> kb_up_handlers;
|
||||
|
||||
const ImplicitSurface* followed_implicit;
|
||||
|
||||
Point camera_position, camera_sight;
|
||||
std::set<SurfaceDetails> surfaces;
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue