Add debug code for implicit normals
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1 changed files with 19 additions and 1 deletions
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@ -2,6 +2,8 @@
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#include <cassert>
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#include <cassert>
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#include "GL/gl.h"
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MarchingCubes::MarchingCubes(
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MarchingCubes::MarchingCubes(
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const ImplicitSurface& surface,
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const ImplicitSurface& surface,
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const Cuboid& box,
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const Cuboid& box,
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@ -86,8 +88,24 @@ bool MarchingCubes::march_at(double x, double y, double z, Mesh& output) {
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};
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};
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size_t vert_ids[3];
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size_t vert_ids[3];
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for(int i=0; i < 3; ++i)
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for(int i=0; i < 3; ++i) {
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#ifdef DEBUG_DISPLAY_NORMAL
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Point locVert = verts[i] + surface.getCenter();
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Point normal = surface.normal_at(verts[i]);
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Point outwards = locVert + normal;
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Point inwards = locVert + ((-0.2) * normal);
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glBegin(GL_LINES);
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glColor3f(1., 0., 0.);
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glVertex3f(locVert[0], locVert[1], locVert[2]);
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glVertex3f(outwards[0], outwards[1], outwards[2]);
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glColor3f(0., 0., 1.);
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glVertex3f(locVert[0], locVert[1], locVert[2]);
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glVertex3f(inwards[0], inwards[1], inwards[2]);
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glEnd();
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#endif // DEBUG_DISPLAY_NORMAL
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vert_ids[i] = output.add_vertice(verts[i]);
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vert_ids[i] = output.add_vertice(verts[i]);
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}
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for(int i=0; i < 3; ++i) {
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for(int i=0; i < 3; ++i) {
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output.add_face(
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output.add_face(
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