From ae95da9cd86ea8be40cc8d3c7e806890ddacc208 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Th=C3=A9ophile=20Bastian?= Date: Tue, 6 Feb 2018 21:29:32 +0100 Subject: [PATCH] Fancify scene, adding a tet --- main_glut.cpp | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/main_glut.cpp b/main_glut.cpp index d51a926..29ea72b 100644 --- a/main_glut.cpp +++ b/main_glut.cpp @@ -10,9 +10,13 @@ int main(int argc, char** argv) { GlutRender& render = GlutRender::get_instance(); render.init(&argc, argv, 640, 480, "Bouncing stuff"); - Mesh mesh = ObjParser("mesh/cube.obj").parse(); - mesh.translate(Point(2.5, -1, 0.)); - render.add_mesh(&mesh); + Mesh cube = ObjParser("mesh/cube.obj").parse(); + cube.translate(Point(2.5, -1, 0.)); + render.add_mesh(&cube); + + Mesh tet = ObjParser("mesh/tet.obj").parse(); + tet.translate(Point(-2.5, 0.5, 0.)); + render.add_mesh(&tet); render.run();