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Fix offsets in .*psp directives (subtract 16 to account for the fact that

GNU assembler used to encode this incorrectly).

(Logical change 1.278)
This commit is contained in:
hp.com!davidm 2004-10-15 13:57:10 +00:00
parent 96a82bef08
commit 82e02ac518

View file

@ -104,7 +104,7 @@ save_static_to_fr:
.save rp, loc1 .save rp, loc1
mov loc1 = rp mov loc1 = rp
.fframe 16 .fframe 16
.spillpsp f2, 16 .spillpsp f2, 0
stf.spill [sp] = f2, -16 stf.spill [sp] = f2, -16
.spillreg r4, f2 .spillreg r4, f2
setf.sig f2 = r4 setf.sig f2 = r4
@ -184,7 +184,7 @@ save_static_to_mem:
mov loc2 = ar.unat mov loc2 = ar.unat
.fframe 16 .fframe 16
.spillpsp r4, 16 .spillpsp r4, 0
st8.spill [sp] = r4, -16 st8.spill [sp] = r4, -16
.spillreg r5, r4 .spillreg r5, r4
@ -221,7 +221,7 @@ save_static_to_mem2:
mov loc2 = ar.unat mov loc2 = ar.unat
.fframe 16 .fframe 16
.spillpsp r6, 16 .spillpsp r6, 0
st8.spill [sp] = r6, -16;; st8.spill [sp] = r6, -16;;
.save @priunat, loc3 .save @priunat, loc3
mov loc3 = ar.unat mov loc3 = ar.unat
@ -259,10 +259,10 @@ save_static_to_mem3:
add r2 = 8, sp add r2 = 8, sp
.fframe 16 .fframe 16
.spillpsp r6, 16 .spillpsp r6, 0
st8.spill [sp] = r6, -16;; st8.spill [sp] = r6, -16;;
mov r3 = ar.unat;; mov r3 = ar.unat;;
.savepsp @priunat, 8 .savepsp @priunat, -8
st8 [r2] = r3 st8 [r2] = r3
mov ar.unat = 0 // trash ar.unat mov ar.unat = 0 // trash ar.unat
@ -301,12 +301,12 @@ save_static_to_mem4:
add r2 = 8, sp add r2 = 8, sp
.fframe 16 .fframe 16
.spillpsp r6, 16 .spillpsp r6, 0
st8.spill [sp] = r6, -16;; st8.spill [sp] = r6, -16;;
.save @priunat, r3 .save @priunat, r3
mov r3 = ar.unat;; mov r3 = ar.unat;;
mov ar.unat = 0 // trash ar.unat mov ar.unat = 0 // trash ar.unat
.savepsp @priunat, 8 .savepsp @priunat, -8
st8 [r2] = r3 st8 [r2] = r3
mov r3 = r0 // trash register pri UNaT location mov r3 = r0 // trash register pri UNaT location
.body .body
@ -344,11 +344,11 @@ save_static_to_mem5:
add r2 = 8, sp add r2 = 8, sp
.fframe 16 .fframe 16
.spillpsp r6, 16 .spillpsp r6, 0
st8.spill [sp] = r6, -16;; st8.spill [sp] = r6, -16;;
mov r3 = ar.unat;; mov r3 = ar.unat;;
mov ar.unat = 0 // trash ar.unat mov ar.unat = 0 // trash ar.unat
.savepsp @priunat, 8 .savepsp @priunat, -8
st8 [r2] = r3 st8 [r2] = r3
.save @priunat, loc3 .save @priunat, loc3
mov loc3 = r3 mov loc3 = r3